Interviews Episodes

Sept. 2, 2026

Gumballs and DoomKnights: Live at MGC Part 2

Hey hey, it's a second helping of Nick's short interview series from Midwest Gaming Classic 2026. This is Part 2 of a 2 part series. Adam Lewis Graf is a host of the Pocketeering podcast, and creator of Gumball in Trick-or-Treat Land for the GameBoy Color. Find it online at Itch.io or Steam, or get a physical cartridge from Mega Cat Studios. Artix von Krieger (Adam Bohn) is the founder and CEO of Artix Entertainment. Find him online at Artix.com. Besides Dungeons and Doomknights, Art...
May 24, 2026

BioCreeps, Dizzy Sheep, and the Sole Goose: Live at MGC Part 1

Nick is back from Milwaukee with short interviews from Midwest Gaming Classic 2026. This is Part 1 of a 2 part series. Nate Ehlers is the creator of the NES homebrew game BioCreeps. Find out more about the game at BioCreeps.com. Sarah Parker is the creator Dizzy Sheep Disaster, a game for the Nintendo e-Reader. Grab your own foil pack of cards today at her website. E.B.D. "Beau" Holland is an NES developer, publisher, and a co-host of the Assembly Line podcast. You can check out h...
Oct. 24, 2025

Hacks, Game Tanks, and Japanese Flip Phones: Live from PRGE 2025

Nick returns from Portland Retro Gaming Expo 2025 with several short interviews featuring some very neat people. Optomon (Chris Lincoln) is a ROM hacker and the developer of the NES homebrew game Rollie. You can find his work at Optovania.com. Clyde Shaffer is the creator of the Game Tank. Find out more about this project at gametank.zone. Ellen Cooper is a board member at Hit Save, a nonprofit dedicated to the preservation of video games, and the administrator of Keitai Wiki. ...
May 5, 2025

Indie Game Design and Publishing with Chris Totten

The gang interviews Chris Totten, Associate Professor of Game Design at Kent State University and the creator of recent Game Club pick Kudzu. This far-ranging conversation touches on GB Studio development, game design as a field of study, publishing indie games, introducing Gen Z students to retro gaming, a possible Kudzu sequel, and many other topics. This episode has a transcript! You can download the PDF here. Browse some of Chris' other projects at the Pie for Breakfast website. You...
April 26, 2024

Live at the 2024 Midwest Gaming Classic

In the first-ever live HBGC show, the gang interviews NES developers John Vanderhoef and Greg Caldwell. John is the Byte Off Award-winning creator of the Orebody series, including Hunt the Wampus, Orebody: Binder's Tale, and Oratorio. Greg Caldwell is a member of Retrotainment Games, developers of classic homebrew titles Full Quiet, Haunted Halloween '85 and '86, and Garbage Pail Kids: Mad Mike and the Quest for Stale Gum. Find more about the Orebody series at its Twitter / X page. For Ret...
July 9, 2023

Building "The Machine" with Ben Jelter

Game Boy developer Ben Jelter joins the gang for a wide-ranging discussion on… Lots of things. Things like: Game design, GB Studio, his favorite homebrews, how to stay productive as a creative professional, hacker movies, the illusion of choice, Just World Theory, and what retro console he’s interested in developing for next (you won’t guess what it is). Oh, and we also talk about his excellent game The Machine, covered in depth on Episode 13 of our podcast. It’s a good time! Find all of B...
May 14, 2023

Interview: Kevin Hanley

Kevin Hanley, creator of NEScape! and co-host of the Assembly Line podcast, joins the Game Club to talk about his history as a developer, what he’s working on next, and why he thinks we’re in a “golden age” for NES homebrew. Our NEScape! livestream from March 2022: https://youtu.be/xnHryQBMcyE Kevin Hanley's website, where you can download many of his games for free: https://www.khangames.com/ Get NEScape! here (not the $999.99 version): https://khangames.itch.io/nescape As always...
March 27, 2023

Interview: Francesco Bacchelli (Studio Loading)

Nick talks to Francesco Bacchelli, the creative mind behind Game Boy developer Studio Loading. They discuss his inspirations, his approach to retro game development, and the positive aspects of working with a limited platform like the Game Boy. Hot on the heels of his first game Flying Arrows, Francesco is already moving forward with its sequel, Flying Arrows 2, and this time for a good cause: A portion of the funds raised for this game will go to help save Bologna Nerd, a retro gaming community...
Sept. 15, 2022

Interview: Jordan “Raftronaut” Davis

Nick and Bart talk with Jordan Davis about adapting his NES game Space Raft for an arcade setting, and what it’s like to get a homebrew game published on the Nintendo Switch. This interview was recorded live at the Midwest Gaming Classic in Milwaukee, Wisconsin, on May 1, 2022. Raftronaut on Twitter: https://twitter.com/0000jordan Get Space Raft for NES: https://raftronaut.itch.io/space-raft-nes Or play it for free in your browser here: http://nes.dustymedical.com Keep an eye out for that Pre...
March 21, 2022

Interview: Matt Hughson

The Game Club talks with Matt Hughson, developer of NES homebrew games Witch n' Wiz and From Below, as well as the upcoming From Below Pocket for Game Boy. While the discussion focuses on previous Game Club pick Witch n' Wiz, this is a great conversation for anyone interested in creating and marketing homebrew games, regardless of console. Matt Hughson's website: https://www.matthughson.com/ Matt Hughson's games: https://mhughson.itch.io/ Blog Post: How to Start Making NES Games: htt...